EMBRACE

A speculative UX project improving patient compliance in orthodontics.

Role: Product Designer
Embrace Hero

Project Brief

Scope and Focus

Patient noncompliance can reduce the effectiveness of orthodontic treatment. The goal was to design a mobile app for patients, parents, and doctors that improves compliance by providing clear instructions, reminders, and guidance on appliance care. The focus is on prevention and improvement of noncompliance, empowering patients to understand how their actions impact treatment outcomes.

Project Brief Overview

Project Goals

  • Help patients better understand their treatment and appliances
  • Increase adherence through reminders and motivational feedback
  • Support parents in guiding children during treatment
  • Improve overall treatment outcomes

Research

Objectives

  • Identify pain points in patient compliance
  • Understand how patients and parents track and manage treatment
  • Explore how a mobile solution can improve adherence

Key Findings

  • • Patients frequently forget to wear or care for appliances
  • • Motivation strongly impacts adherence
  • • Parents are critical in reinforcing treatment
Research Findings
Affinity Map

Persona & Empathy Map

Mandy Mason

Point of View: Mandy needs a simple, motivating, and clear system to manage her orthodontic treatment so she can achieve her goals.

Persona Mandy Mason

Empathy Map

Empathy Map

Ideation & Planning

Wireframe Sketches
  • Brainstormed solutions for reminders, progress tracking, and gamification
  • Defined product roadmap and feature matrix
  • Aligned business goals and user needs
  • Created UI requirements and sitemap

Wireframes & Prototypes

Interactive prototypes were built to validate flows. Screens focused on reminders, progress tracking, and user motivation.

Prototype Screen 1
Prototype Screen 2
Prototype Screen 3
Prototype Screen 4
Prototype Screen 5
Prototype Screen 6

Visual Design & Style

Mood Board

Mood Board

Style Tile

Style Tile

Project Deliverables

Project Brief
Research Plan & Findings
Persona & Empathy Map
POV & How Might We Statements
Ideation Notes & Roadmap
Wireframes & Annotations
Interactive Prototype
Usability Test Plan & Insights
Visual Design Assets

Reflection & Learnings

This speculative project reinforced the importance of clarity, motivation, and user education in compliance-focused design. Next steps would include:

Testing gamification patterns
Adding accessibility considerations
Gathering real-world feedback