Visual R&D

A repository of visual experiments, UI stress-tests, and unpolished artifacts. This is where I test systems before they break.

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Constraint as Guidance

Using intentional constraints to guide user behavior and block invalid states.

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deepred34
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US-East-1

Progressive Disclosure

Separating task scope in critical actions to prevent accidental data loss.

Inline Status Feedback

Inline status feedback that communicates success without interrupting the user.

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Good design is honest. It does not make a product appear more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.

Good design is unobtrusive. Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user's self-expression.

Good design is long-lasting. It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today's throwaway society.

Good design is consequent down to the last detail. Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the user.

Search With Preserved Context

Search input logic that respects user intent and prevents accidental toggling.

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Motion As Hierarchy

Using subtle motion to establish hierarchy and focus without distraction.

System Status

All Systems Operational

Last check: Just now

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Maintenance Mode

Estimated uptime: 2h

State Consistency

Single agent behavior across multiple system states without breaking layout.